Today, we released the Version 1.11 update for Borderlands 4. This update includes updates to Story Pack 2: FL4K and the Last Resort* content to keep a smooth gameplay experience, and balance adjustments for Loveless the Hacker*, the new Vault Hunter. We've resolved progression blockers, adjusted boss fights, and improved tracking to get you to the new objective. For Loveless, we've updated Contagion, shuriken, and Wyrm pet AI behaviors. We've also made balance changes to other Vault Hunters.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, we have an Issue Tracker for known issues, our PC Troubleshooting Guide, or the Tech Tinkering Tips section of this very help center! Just in case you need more help, you can also contact our Support Teams directly.
Weekly Activities:
-
Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
- Driller Hole
- The Weekly Wildcard Mission has changed. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
- Mission: Old Lads (Vampiric, Armored, Strong)
- Legendary Gear Reward: Golden God (Ripper Shotgun)
- Maurice's Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you're looking for!
Change Notes:
Gameplay
Story Pack 2: FL4K and the Last Resort*
- Mr. Chew joins the fight when traveling with you.
- The mission will start as expected in multiplayer when it is the first time the host is playing FL4K and the Last Resort content.
- Spawning to Providence Island is only accessible to those with paid content ownership.
- Updated Objectives not progressing due to killing enemies ahead of time or reaching areas ahead of Mr. Chew.
- Updated missions to keep their current states after reloading into the map with a save/load.
- Doors will unlock and elevator buttons will be interactable when they're supposed to.
- A reported case of invincibility has been removed from Lieutenant Harmony when she goes into her second phase of combat. She also no longer dodges throwing knives, and her Blade Attack will continue to harm you when standing close to the edge.
- Killing Lieutenant Harmony Mission Objective will complete when using C4SH's "Vampiric Touch" Card when in Windfall.
- Ducky's combat will not start until you enter the arena.
- Lieutenant Bume will spawn during Tediore Digi-Rift World Events instead of Megan.
- Drilla Killa's will to survive after reaching 1HP has been removed. He will appropriately die when you've done enough damage to him.
- Dr. Elena Smith spawns immediately after reloading the map from UVHM.
- Tediore Employees will stay hostile towards you.
- Spaced out enemies when fighting near The Keeper's Ear Fast Travel Station.
- Enemies will join combat when fighting another group on the road near FL4K's Sanctum.
- Unstable Ordonite damage no longer scales with player level and causes you to go down from touching it.
- Corrosive explosive plants will damage you if hit too close.
- Ocean water will no longer deal damage to you.
- Substation Control door will only unlock when all Substation Switches are activated and the icon will show as complete for all players on the big map.
- All players are able to pick up the Ordonite Bomb in multiplayer during "The Rescue".
- Digi-Rift portals will disappear for all players when they're not able to be grappled into.
- You can see ECHO-4's progress when hacking The Surly Centipede Tiki Bar, and the objective will stay active if you leave the green circle.
- Camera will only shake for the person on the zipline in multiplayer.
- Added a zipline to exit the porn stash area quickly.
- Corrected some grapple points that weren't functioning and added a grapple during "The Tainted Truth".
- Your location will match the Big Map inside the shrink rift.
- Pyroclast Field will show as discovered when you're entering that area.
- Updated cinematics for better ragdoll and cloth animation and focus.
Bounty Pack 5: Amara and the Vile Shadows**
- Bosses from Amara and the Vile Shadows are available when selecting Big Encore on the Moxxi Replay Machine.
- Dive attacks from Skydrift Threshers will damage players.
- The Thresher Experiment will make use of a flying spin attack in combat.
- Defeating Reject Prototypes will unlock the second Fast Travel Station in Amara and the Vile Shadows and the large rift will continue to work.
- Test Alpha will no longer spawn enemies from other paid content.
- Active siphon orbs will damage you if you stand too close.
- Lava pools will cause damage if you stand in them.
- Rifts for traveling in and out of the Phase will display the proper effects and icons and will stay visible when viewed close up.
- The Rift in the room before the boss will remain present through save/loads and when getting killed during the Test Zero fight.
- Interactive objects will show their green highlights.
- Objectives will only be visible when they're active, and the Kill the Thresher Experiment will progress as intended.
- ECHO logs will not reappear after quitting to the main menu.
- A lever has been added to both sides of the shield during The Rift Crisis mission so it can be disabled from either side.
- Prevented some instances of Clarion Wardens getting knocked out of the arena (looking at you, Harlowe players) to prevent a blocker on mission progress.
Bounty Pack 4: Murders and Acquisitions***
- More Salt Licker enemy variants will spawn in the Toxic Scowl. Firebrands, Sluggers, and Badass Psychos will now appear.
- Stank Eyes will continue fighting players during his fight, regardless of where they are.
Bounty Pack 3: A Zane To Kill For****
- Closed boss arena exit doors.
Base Game
- Fast Traveling will complete before your character loads in, allowing you to start moving immediately.
- Horace's health pools have been adjusted. The secondary health pool from the first stage of the fight has been reduced, while the second stage heath pool has been increased. This results in a shorter flying stage and longer grounded stage.
- Added a bank in the Takedown at Hadron Abyss lobby.
- Addressed some instances of the Black Market Vending Machine being filled with inconsistent gear.
- Lilith will only teleport you once after defeating Arjay and saving/quitting.
- Vault entrances only appear after picking up three Vault Keys.
- Eridium mining drones spawn on top of terrain so you can keep the objective going during "Crystal Brawl" Mission.
- Prevented the game from resuming before you're ready at the menu when connection is lost in single player.
- The camera won't clip into your shoulder-mounted weapon when reviving a downed player.
- We've done a pass over the new content released in the previous update to identify and correct areas that were dropping items, taking you out of the map, avoiding conflict, or getting you and enemies stuck so you can keep playing across base and paid content.
- We moved around some objects that defied gravity or clipped with the scenery around them.
- Challenges that were not progressing properly have been updated.
- Updated ECHOlocation guides and waypoints on various missions.
Vault Hunters
Loveless the Hacker*
- All unlocked Heads and Skins will share with Loveless when creating a character with Shared Progression.
- Kittycopter heads are able to be equipped if previously unlocked.
- Candlenight Catastrophe can be unlocked with Vault Card tickets and equipped.
- Corpses of frozen enemies killed by Loveless' Contagion will no longer linger.
Trait - RAM
- Contagion grants RAM.
Skills
Virology, Green Tree
Plague Star
- Plague Star Shuirkens will no longer remain floating in the air after being thrown during intense combat.
- Prevented Contagion effects from being stuck in the air.
- Contagion Executable Damage deals 33% increased Damage.
Augments
-
d://File: Accurately changes the shuriken's damage to radiation.
- Dev Note: We decided to remove Hazards from D://File after finding a serious issue that could impact performance. We pivoted to make this skill instead lean in on the fantasy of applying Radiation Status Effects (which have AOE DoT's), which should enable a whole bunch of new an exciting builds!
- Lag Switch: Damage has been increased by 66%.
Passives
- Unsupported Peripheral: Tossing grenades will follow the camera direction for a more predictable throw, instead of straight ahead.
-
Kernel Panic: Boosts Executable damage when Contagion stacks are consumed.
- Kernel Panic now grants 10% Executable Damage per point per stack (from 5%).
- Clarified in the tooltip that this is a damage multiplier and not additive.
- Kernel Panic now grants 10% Executable Damage per point per stack (from 5%).
Hack / Slash, Blue Tree
Visual Paradox Nexus
- VPN erroneously gave 50% extra Gun Damage while invisible without Montage Maker. Montage Maker is now required to gain the damage boost.
- Killing enemies with a melee attack will cause you to consistently enter Stealth.
- Clones will disappear when the player leaves a multiplayer session.
Capstone
- Accelerat.exe: Stacks will reset after death or teleporting.
Augments
- Stack Overflow: Stacks of stored damage when using the VPN Action Skill no longer remain active if switching to a different Augment.
Passives
- Neutral Special: Applies its extra damage to Empowered Melee when active.
- Footwork: Stacks will continue to increase, even with repeated climbing and gliding.
- Target Practice: Shurikens thrown by Clones have the intended visuals and animations.
-
Refactored Damage Formula: Changed to be 1.5/2.0x Damage and clarified the tooltip to reflect this.
- Dev Note: We didn't want to fully make it mandatory to use Montage Maker to tangibly benefit from this skill. We decided to take a middle ground approach to make the passive more accessible for more Class Mods.
- The Sweet Science: Will apply a Status Effect to enemies damaged when attacking with Empowered Melee.
- Merry Bandwidth: Updated Skill Description to account for the existing Clone summoned by Loveless.
Manifestation, Red Tree
Malignant Construct
- Wyrm is more aggressive. Increased Wyrm's speed and turn rate to help acquire targets faster.
- Wyrm will better respond to the ping function when using it to switch Wyrm's target during the Executable attack.
- Wyrm will not stay behind when Loveless leaves the game.
- Executable Override is not able to be reactivated during an Executable Override attack when using the "barrag.exe" and "nuk.exe" Capstones.
Capstone
-
nuk.exe:
- Explosion damage will no longer follow Wyrm, and will go off at the Singularity.
- Singularities will disappear after 7 seconds, even if you're not looking at them.
- Wyrm will consistently stay visible when falling off a cliff and when near bodies of water.
-
enrag.exe:
- Updated to make this skill more responsive, and added a follow for Breath Attacks when enemies back down out of range.
- Using this ability will not prevent you from changing Action Skills, Augments, and Capstones while they are not active.
- Enters cooldown when Wyrm successfully performs the Executable Override attack on an enemy.
- Wyrm no longer takes damage when the Berserk state ends.
- Function Commands are no longer able to be performed when Wyrm is in the Berserk state.
Augments
- Solid State Destruction: Damage is dealt when the "nuk.exe" singularity explodes.
-
Intelligent Artifice:
- Wyrm will only gain the intended layer of Overshield or Armor when used.
- Updated on-screen tooltip to match gamepad buttons.
- Hard Crash: Visual effects have been updated to prevent unexpected movements.
Passives
- Finisher: Stacks are granted when dealing damage with "engag.exe" and Plague Star.
- IDKFA: Share the Pain stacks will clear properly after death and reloading the world.
- Pure Fusion: Grants 10% Maximum Health, up from 6% per point.
- Optimization: No longer gains Symbiosis Stacks.
- Storage Upgrade: Grant Symbiosis Stacks when there are still Symbiosis Stacks left over from "In Memoriam" skill.
- In Memoriam: Symbiosis Stacks no longer persist if Wyrm despawns.
- Host Privileges: Stacks will reset when respawning and reloading the world.
-
UUDDLRLRBAS:
- Dead Code has been updated to phase out with the Action Skill duration.
- Dead Code will not disappear when Wyrm dies out of line of sight.
- Dead Code will deal damage in the area around it in regular intervals.
- [Splitscreen] Dead Code will not stay behind if the player leaves the game.
- Status Update: Corrosive damage is dealt when applying Corrosive status effects, rather than Kinetic.
- IHATEYOU: Shurikens will no longer trigger Devourer.
Class Mods
- Martyr will no longer instantly kill Wyrm.
- Programmer reduces the cooldown of Executables by the correct amount in multiplayer.
- Montage Maker now shows the correct icon.
C4SH the Rogue
Class Mods
- Table Hopper will not prevent damage from being dealt after canceling an Action Skill and will show the correct number of stacks on the icon.
Amon the Forgeknight
Skills
- Increased Damage Dealt by Crucible, Blade Tempest, and Hour of the Hammer by 30%.
- Increased Damage Dealt by Double-Edge, Snowmaul, Storm Surge, Wrathfall, Glacial Rapture, Molten Slam, Hoarcleave, and Conlangarang by 40%.
Harlowe the Gravitar
Skills
- Increased Bonus Damage from Freeze Frame to 40%, from 30% per enemy in Stasis per point.
- Experimentation Damage Dealt increased by 50%.
- Periodic Table Flip grants 6% Elemental Damage/Status Chance, up from 4% per point.
- Elementary grants 6% Elemental Damage/Status Damage, up from 4% per point.
- Heat Death grants 13% Cryo Effectiveness per point, up from 10%.
- Cryodynamics grants 10% Cryo Damage per point, up from 7%.
- Stunlock cooldown has been reduced to 8 seconds, from 10 seconds.
- Excited State grants 12% Critical Hit Damage, up from 7% per point.
Class Mods
- Ultracapacitor correctly amplifies damage and no longer results in immune damage.
Rafa the Exo-Soldier
Skills
- Cruel Accrual Passive scales with Skill Damage, rather than incorrectly scaling with Action Skill Damage.
- Concentrated Build-Up plays correctly with the Devourer Sniper Rifle.
- CYA restores 5% of Maximum Health as Shields, up from 4% per point.
- Asymmetric Warfare grants 12% Indirect Projectile Damage, up from 9% per point.
- Barrage grants 13% Splash Damage, up from 7% per point.
- Per My Last has an 8% chance to trigger, up from 7% per point.
- Increased Damage Dealt by Peacebreaker Cannon, Double-Ought AutoShot, Beam Team, and Volatile Hollowpoints by 50%.
- Concentrated Build Up deals 5% Bonus Damage, from 4% per point.
- Everdrive grants 9% Action Skill Duration, up from 7% per point.
- Errant Spark grants 9% Bonus Incendiary Damage, up from 8% per point.
- Conductivo grants 10% Status Effect Chance, up from 6% per point.
- El Catrin grants 15% Critical Hit Damage, up from 10% per point.
- Deadline grants 4% Fire Rate, up from 3% per point.
Vex the Siren
Skills
- Material Components has 10% increased Kinetic Damage, up from 7% per point.
- Material Components has 5% increased Kinetic Status Effect Damage, up from 4% per point.
- Havoc, Shiver, Stormblessed, Necrosis, and Burnt Offering have 12% increased Damage per point, up from 8%.
- Increased Damage Dealt by Phase Explosion, Eldritch Blast, Geistwave, Energy Vampire, Desecration, and Heartpiercer by 33%.
- Increased Damage Dealt by Violent Outburst Damage, Blink Strike, Hexus Nexus, Vorpal Fang, and Trouble Bubble increased by 50%.
Gear
General
- Legendary Tediore AR Murmur will drop from bunker boss Genone.
- Legendary Order Grenade Skully will drop from The Immortal Boneface.
- Ducky drops the Phosphene Devourer instead of the Phosphene Rainmaker.
- Homing guns will target "SHOOT ME" attacks and explode on impact instead of spinning uncontrollably.
Pearlescents
- Torgue AeroDynamic Shotgun:
- Pearlescent Elemental Override will apply as intended when shooting further-away enemies.
- Atlas underbarrel Rockets will prioritize homing into target-locket enemies.
- Torgue Sticky underbarrels and Tediore Shooting Legs will trigger the BOOM BAM passive.
Daedalus
- Shield Overflow Pistol: Knife explosion area is the same in multiplayer.
- Hard Dark Assault Rifle: Benefits from all increases to Gun Damage.
Jakobs
- Exfoliatrix Shield: Breaking four armor segments will grant four stacks of increased Status Effect Chance.
Maliwan
- Stealth Sniper Rifle: Will damage Vile Ordonite. Bullets no longer pass through shields and barriers.
Order
- Virtue Pistol: The confetti will be audible and visible by everyone 🎊
- Avarice Assault Rifle: No longer shares its bonus damage when swapping to other weapons.
- Swarm Grenage: Will no longer attack Mr. Chew.
Ripper
- Enumeration SMG: Will no longer drop with CoV magazines to ensure proper ammo refund. It now has a chance of rolling with a Torgue magazine instead.
- Plumb Bob Shotgun: Turned down the brightness of incendiary bullet effects.
Tediore
- Lovelorn Assault Rifle: Updated description to state that kills will spawn drones and critical hits will buff their damage. The description shows the correct damage for Kill Drones.
Torgue
- Ripple Assault Rifle: Shotgun underbarrel bullets will deal bonus Corrosive Damage when they explode.
- Cormano Shotgun: particle colors will match their corresponding element.
Vladof
- Triplicate Assault Rifle: "Tripled" behavior will trigger properly when using a Double Barrel underbarrel. It will also no longer spawn with Torgue magazines. Explosives will stop spawning when the enemy is dead.
Audio/Visuals
- ECHO Logs will only play once when picked up in Amara and the Vile Shadows content.
- Restored missing or incorrect voiceover and subtitles. Corrected speaker callouts in subtitles. Added filters to speech where it was missing.
- Restored missing sound effects and corrected audio syncs and loops.
- Updated animations to some NPCs who were not behaving as intended.
- The Order core in the Rejected Prototypes room will keep its animation from a distance.
- Visual effects from ExploDrone rockets will not persist through solid objects on Providence Island.
- Corrected face animations for localized speech.
- ECHO-4 Murders & Acquisitions and Vault Card 4 paintjobs no longer show default customizations.
- Clipping and gaps in textures for Vault Hunter Customizations have been updated.
- Corrected some lighting to make things look more natural.
- Restored missing or inaccurate textures, visual effects, and objects. Highlights will show on interactable objects, while hint areas will only be visible while you need them.
Text, Menus & HUD
- Corrected a rare reported issue that would allow your character to swap from "No Shared Progression" to "Shared Progression".
- Hover Drive category has been restored to the Vehicle Customization when you don't have previous save data.
- Updated some tutorial imagery for Digi-Rift activities.
- Amara and the Vile Shadows cosmetic mission rewards show the correct names in Reward Center, and selecting Oldun, War-Weaver will show the correct customization.
- Now tracking the "Outgoing call 44A: Harmony, Janet." Lieutenant Harmony ECHO Log in collectibles.
- Debuff icons will update on the targeted enemy's nameplate when there's more than one enemy.
- Prevented prices from being abbreviated.
- Elemental icons will reflect the correct element on the Weapon Wheel and in the Equipment menu.
- Restored button functionality after using "View Kairos" from a no-signal area on the Big Map.
- Corrected typos and inconsistent formatting for text and menus. Updated icons and graphics where needed for better readability.
Photo Mode
- Lowering the camera into the water during the Subjugator and Thol the Invincible fight will no longer cause the screen to flicker.
- Camera will not turn around when entering Photo Mode in a vehicle.
- Loveless' eyes will be looking where they're supposed to when using synchroniz.exe.
- Photo Mode will stay active when using jump pads in the Phase Dimension.
Player Experience
Split Screen
- Teleporting throughout the Murders & Acquisitions content will not show a holding station.
- Collectibles and activities icons are present when viewing the explore menu in Horizontal Splitscreen.
- Challenges Complete progress text is fully visible in Vertical Splitscreen.
- The Graphics Preset option is disabled for Splitscreen to prevent confusion.
Steam Deck
- FSR is now available in the Steam Performance options.
Performance
- Reduced foliage, flags, and cloths popping when in performance mode.
- Limited unnatural screen shake and controller vibrations.
- Continued improvements to stability and optimization.
*Story Pack 2 DLC has two parts: new story content in FL4K and the Last Resort, and a playable Vault Hunter with Loveless the Hacker. Included in the Borderlands 4 Super Deluxe Edition, Vault Hunter Pack, and available for separate purchase. Base game required.
**Bounty Pack 5 DLC has two parts: a repeatable mission in Amara and the Vile Shadows, and rewards earned through gameplay with Vault Card 5. Included with the Borderlands 4 Bounty Pack Bundle, Deluxe and Super Deluxe Editions, and available for separate purchase. Base game required.
***Bounty Pack 4 DLC has two parts: a repeatable mission in Murders and Acquisitions, and rewards earned through gameplay with Vault Card 4. Included with the Borderlands 4 Bounty Pack Bundle, Deluxe and Super Deluxe Editions, and available for separate purchase. Base game required.
****Bounty Pack 3 DLC has two parts: a repeatable mission in A Zane To Kill For, and rewards earned through gameplay with Vault Card 3. Included with the Borderlands 4 Bounty Pack Bundle, Deluxe and Super Deluxe Editions, and available for separate purchase. Base game required.
*****Story Pack 1 DLC has two parts: new story content in Mad Ellie and the Vault of the Damned, and a playable Vault Hunter with C4SH the Rogue. Included in the Borderlands 4 Super Deluxe Edition, Vault Hunter Pack, and available for separate purchase. Base game required.